πŸ“‘Update

v0.8.0

Previously, monitors and custom gates were managed using Lock/Unlock, but this concept has been removed and the UX has been improved for more intuitive use.

  1. You can press the monitor button in the main menu to switch to fullscreen or enter an editing mode for layout, resolution, and more.

  1. A pin button has been added to the custom gate menu, allowing you to individually lock or unlock each gate by clicking it.


When the controller is near objects like the Main Menu or Hand Menu, the Ray switches to a point indicator, enabling poke and grab.

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